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Old Oct 06, 2008, 10:08 PM // 22:08   #1
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Default Attack Spirits and Underground Foes

While farming wurms with my rit and now my paragon I have made a few casual observations on how spirits work with foes that go underground. So while the number of oppertunities you can use these observations are a bit rare, I'll pass them along anyways for people who are interested in this sort of thing or will get into one of the situations where you can use this.


-Spirits can attack foes that go underground provided the right circumstances. I haven't tried this on things that go into the air like Incubi or the final boss in NF.
-As long as the spirit doesn't cancel his skill when the foe goes underground he can keep attacking it until it dies.
-It seems that the spirits tend to cancel their attacks the moment the foe goes underground while the attack skill is activating. (I'm not 100% sure on this)
-If you have multiple spirits, as long as one spirit keeps attacking that foe when it goes underground, all of them can.
-If you have multiple spirits attacking multiple foes and one foe dies, the spirit will start attacking one of the other underground foes that another spirit is attacking.
-If you have multiple spirits attacking multiple foes and one spirit switches foes and the new target dies, there is a chance he'll switch back to his original foe.

Last edited by Winterclaw; Oct 07, 2008 at 04:16 AM // 04:16..
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Old Oct 06, 2008, 11:45 PM // 23:45   #2
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This has some interesting content. I don't know if this information is mentioned anywhere else but good job. I'll think about this and try to extend this research a bit.When i play my ritualist, i normally play a communing protection type spammer (union, displacement, etc) so i'll check this out and continue it as much as possible.
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Old Oct 07, 2008, 03:15 AM // 03:15   #3
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Quote:
Originally Posted by Winterclaw View Post
-Spirits can attack foes that go underground provided the right circumstances. I haven't tried this on things that go into the air like Incubi or the final boss in NF.
I'd be willing to say that the same mechanic that makes wurms disappear is the same mechanic that makes Incubi fly out of range. The animations just make the exit paths look different.

That said, I'd say that anything you've found concerning "underground" enemies also applies to Incubi or the like. I can't say I've extensively researched that myself, but I do recall minions being able to hit on Incubi after they've flown away.
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Old Oct 07, 2008, 03:40 AM // 03:40   #4
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A similar thing happens with pets. I noticed this whilst trying to level my rainbow pheonix to dire, and I noticed he would keep attacking once the wurm was gone... didnt see any reason to mention it coz its basically irrelevant, but thought id point it out here.

(I think I had the pets target locked, but i cant remember)
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Old Oct 07, 2008, 04:19 AM // 04:19   #5
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Shayne, I wouldn't be surprised if spirits can hit incubi if minions (or pets) can however I didn't want to say it did happen for certain because I hadn't tried it yet.
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Old Oct 07, 2008, 04:22 AM // 04:22   #6
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Just thought that It might be worth moving this to the bug forum... coz its not really restrained to ritualists, and its more of a bug then a question about pve play.
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